probably stolen best perks
Probably Stolen best starting perks and scenario comparison
Probably Stolen 1.0 features nine playable starting scenarios and four difficulty settings, each pairing a distinct profit curve with its own occupational hazard. Choosing the right combination of starting scenario and buffed perks in 1.0 determines whether your early weeks are smooth or a constant battle against Security and withdrawal.
Dynamic information verified 2026-10-28
| Starting Scenario / Perk | Starting Kit & Focus | 1.0 Meta Verdict & Risk Level |
|---|---|---|
| Apprentice / Water Merchant | Generalist starter or water testing/purification setup | Best for beginners; steady margins with low early raid pressure |
| Gunsmith / Chemist / Fence | Class 1 weapon permit + firearms, chemistry lab, or stolen goods | High profit margins, but demands strict inspection and addiction control |
| Hydroponic Farmer / Aquafarmer / Rat Wrangler | Hydroponic trays, Tilapia tanks, or 2x3 rat breeding cages | Aquafarmer is slower and easier; Rat Wrangler requires heavy cage upkeep |
| Model Citizen & Intimidating Perks | +50% criminal report bonus; -33% evidence generated (2 pts) | Top-tier S-rank perks after their major buffs in Update 049 |
| Rock Bottom + Sentinel Collapse Disorder | Start with nothing on maximum challenge settings | Hardcore veterans only; never pick Sentinel Collapse Disorder on Run 1 |
All 9 starting scenarios in Probably Stolen 1.0 compared
In version 1.0, players can choose from nine starting professions: Apprentice (the generalist beginner path), Water Merchant (testing, purifying, and bottling water), Fence (moving stolen goods fast), Gunsmith (starting with a Class 1 weapon permit, firearms, and ammo), Chemist (guarded chemical recipes and lab gear), Hydroponic Farmer (growing compact crops and genetically modified breeds), Aquafarmer (breeding Tilapia, eels, and sturgeons in recirculating tanks), Rat Wrangler (raising 2x3 rats), and Rock Bottom (starting from absolute scratch).
If you are new to the game, start with Apprentice, Water Merchant, or Aquafarmer. The developers note that Aquafarming is slower-paced, requires less maintenance, and is much more beginner-friendly than Rat Ranching. Save Rock Bottom for a second playthrough after you understand rent scaling.
The best positive perks after the Update 049 balance pass
Two perks received substantial buffs in Update 049 and stand out as the strongest point investments in 1.0: Intimidating and Model Citizen. Intimidating had its evidence generation reduction buffed from 25% to 33% while its starting point cost was lowered from 3 points to 2, making it mandatory for Fencing, Gunsmithing, or smuggling runs.
Model Citizen had its credit bonus for reporting criminal customers to Security increased from 20% to 50%. Because Update 049 and Hotfix 1.0.0.1 also fixed Diplomatic (so it no longer amplifies reputation losses) and ensured reporting Lou to Security no longer drops Black Market reputation, law-leaning or hybrid builds earn massive early cash from bounties.
Sawyer's Crew and Underground Exchange head starts
Taking the Sawyer's Crew starting perk gives you an early foothold with station smugglers. Update 049 fixed an issue where Sawyer failed to hand over the Underground Exchange Directive when Sawyer's Crew was selected without Skip Intro mode enabled, so the perk now reliably accelerates your access to the Underground Exchange on standard campaign starts.
Addiction perks and challenge perks to avoid on your first run
Be very careful when taking negative Addiction perks for extra perk points. Update 049 increased the trading penalty from Addiction perks from 5% to 8%, and withdrawal now begins immediately on Day 1—though you do start with one dose of your addiction substance that you can consume immediately or save for a critical trade.
Note that Gambling Addiction automatically buys scratch tickets (including full stacks when affordable). Above all, heed the developer's explicit warning in the 1.0 overview: do not enable Sentinel Collapse Disorder on your first run.
Common questions
FAQ
Which starting scenario is best for beginners in Probably Stolen 1.0?
Apprentice is the official generalist beginner scenario, while Water Merchant and Aquafarmer offer the safest structured production chains with manageable maintenance.
What are the best starting perks to pick in 1.0?
Intimidating (costs only 2 points and reduces evidence generation by 33%) and Model Citizen (grants a 50% credit bonus when reporting criminal customers) are the strongest value perks.
Are more starting scenarios coming after 1.0?
Yes. Questing Goose Studio confirmed post-launch free updates will add the Junker, Organ Trader, and Street Food Vendor starting scenarios.
Evidence log
Information sources
- 01store.steampowered.comChecked 2026-10-28
- 02www.questinggoosestudio.comChecked 2026-10-28
- 03store.steampowered.comChecked 2026-10-28
- 04store.steampowered.comChecked 2026-10-28
- 05store.steampowered.comChecked 2026-10-28
- 06store.steampowered.comChecked 2026-10-28
- 07store.steampowered.comChecked 2026-10-28